mercredi 16 octobre 2013

Animation and 3D: the web is doing it wrong

In Animation and 3D: the web is doing it wrong, I argue that the web's approach to animation and 3D is completely bogus and deserves to die. And I do so using simple words such as metaprogramming, homoiconic, unicuspid, metempsychotic, catabolism or postprandial.

Have you ever created a dynamic animation on a web site, or displayed a 3D object? Really, why is it so complicated? Why should I learn how to use half a dozen libraries, write dozens of line of boilerplate HTML, WebGL and CSS code, just to rotate some text on the screen or display a 3D object? Why do I need three (or four, or five) languages, libraries or frameworks to design a single animated web page?

In the realm of business presentations, Tao Presentations solved this problem with a 3D dynamic document description language, letting you easily create sophisticated interactive 3D animations and presentations. What if we brought this very innovative platform to the web? What kind of applications would become possible if we improved web browsers in the areas of storytelling, interactivity, 3D or multimedia?

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